

Overall, an enjoyable game, and I was surprised by how much it was willing to differ from the other games. Would likely have to do so on a new-game plus. There are also two massively powerful extra bosses, which I attempted but did not beat. I found playing the exterminator pretty fun. After killing anywhere from 30 to 150ish(iirc) of a monster type, you get to fight their respective last one (basically a much stronger version of the enemy) and get a powerful accessory. Since it's the end of time and everything, you can actually drive nearly every monster in the game to extinction. The stagger bar also returns but has a color changing wavy line effect on the enemies hp bar which I didn't even notice until I had gotten a ways into the game. You can also create additional garb customizations and save them to equip when you want. Basically, Lightning is extremely customizable. I ended up having a physical fighter garb, a mage garb, and a buff garb, but also had additional ones for specific encounters.

You can have 3 garbs equipped at once and switch between them instantly with the shoulder buttons. Most garbs have 1 or 2 unique abilities locked to them, but any open slots can be equipped with any abilities you have obtained throughout the game. It's sort of a mix between the garb system of X-2 and FFXIII's battle system. The battle system is actually surprisingly fun. Fortunately, the quests are fairly varied and some of them are interesting as the whole point is for people's souls to be "saved." There are some crappy fetch quests and tedious things thrown in though. There are a few main quests which can be done in any order, as the game is completely open really early. There's no need to rush though, as you can fairly easily complete almost all the quests and still have days remaining. You do have an ability to freeze the clock temporarily using ability points you get from killing monsters. (Two cities, a desert, and a wildlands area.) Each quest also works to add time to the remaining days (you can get up to thirteen) and there is a clock constantly ticking down. Instead, you gain stat bonuses by completing quests throughout the four areas of the game. There are encounters with on-screen enemies, but you do not level up by fighting them. The gameplay is.different, but addictive. One of the saving graces is a little girl who keeps popping up to taunt Lightning and is enjoyably dark and vague to annoy her. The story does get a little better, but is still often cringe-worthy. The others are spread around the world, each tending to their own issues. Snow has become king of his own party town, which is sort of hilarious. (They can still die though, and can no longer procreate). The other characters (most of which I didn't ever like to be honest) have made returns as well, because 500 years prior, the final events of XIII-2 caused everyone to stop aging. Unfortunately, I found Lightning's constant way of talking about being the savior and brooding one of the most overly dramatic and annoying things ever. She has been giving the task of ferrying souls to a new world.

Lightning has been awoken and apparently been designated as "savior" by Barthandelus, one of the various gods in the XIII lore. It takes place 500 years after the end of XIII-2. Basically, the game starts with a few days left until the end of the world. I've never played anything quite like it. I thought XIII-2 improved massively and actually platinumed the game, which I rarely do, so I was excited to try Lightning Returns. I had some problems with FFXIII, but liked it enough overall to beat the game and enjoyed myself.
